Reviews in a Nutshell: Castle Panic

Reviews in a Nutshell: Castle Panic

Castle Panic By Fireside Games Designed by Justin De Witt with Art by Justin De Witt Gameplay For one to six players, Castle Panic takes roughly sixty minutes to play. It is a cooperative fantasy board game. An oncoming horde of goblins, orcs, and trolls advance from the forest, intent on destroying the castle in the center of a clearing. The players work together to defeat the monsters as they attack the castle from all sides by deploying swordsmen, knights, and archers. Strategy changes from one turn to the next, so the players must have clear communication to win. Planning ahead and trading cards for a future turn may help to make sure that a monster is slain before it reaches the castle walls, but luck and chance can affect any semblance of a plan very quickly. There is the possibility that a plague could wipe out all the knights. Maybe each monster feels suddenly compelled to move an extra step forward. Perhaps a boulder comes along, demolishing everything in its path. These random events could drastically hinder any strategy; forcing the group to reevaluate and change tactics. Of course, the random events could also end up working in the favor of the players. That is the beauty of a luck aspect in a board game. The board has different colored and numbered zones. Each type of troop targets an area within these zones; swordsmen closest to the castle walls, knights in the middle, and archers farthest away from the castle. Cards other than troops (such as “Barbarian” and “Nice Shot”) add to the variety of strategies available, making it possible to have a...